unproject(_:from:to:)
Unproject point from a 2D coordinate space into 3D world coordinates.
Declaration
func unproject(_ point: CGPoint, from space: some CoordinateSpaceProtocol, to realitySpace: some RealityCoordinateSpace) -> SIMD3<Float>?Parameters
- point:
A point in the provided coordinate space.
- space:
The 2D coordinate space in which to interpret the
point. - realitySpace:
The 3D coordinate space of the returned point.
Return Value
3D position in realitySpace.