unproject(_:to:)
Unproject a 2D point from the gesture value into 3D world coordinates.
Declaration
func unproject(_ keyPath: KeyPath<Value, CGPoint>, to realitySpace: some RealityCoordinateSpace) -> SIMD3<Float>?Parameters
- keyPath:
A key path for a point on the gesture value.
- realitySpace:
The 3D coordinate space of the returned point.
Return Value
3D position in realitySpace.