Contents

setTorque(_:index:)

Sets the torque for each rigid body.

Declaration

func setTorque(_ torque: SIMD3<Float>, index: Int)

Parameters

  • torque:

    The torque value.

  • index:

    The index to the rigid body. The index should be in the range [0, Physicsbodycount].

Discussion

Inside the force effect update function, you are responsible to compute and output the torque by calling this function for each rigid body. If you omit this function for a rigid body, that rigid body gets zero torque from the effect.