init(count:position:scale:rotation:opacity:sphericalHarmonics:)
Declaration
@MainActor init(count: Int, position: GaussianSplatResource.BufferDescriptor, scale: GaussianSplatResource.BufferDescriptor, rotation: GaussianSplatResource.BufferDescriptor, opacity: GaussianSplatResource.BufferDescriptor, sphericalHarmonics: (GaussianSplatResource.BufferDescriptor, GaussianSplatResource.SphericalHarmonicDegree)) throws