GaussianSplatResource.SortingMode
Correct blending of splat opacity requires rendering them in a specific order. You may sort by:
Declaration
enum SortingModeOverview
GaussianSplatResource.SortingMode.depth — Sorts splats by their z-coordinate relative to the camera.
GaussianSplatResource.SortingMode.distance — Sorts splats by Euclidean distance from the camera.