physicsBody
A component that is used for physics simulations of the model entity in accordance with the laws of Newtonian mechanics.
Declaration
@MainActor @preconcurrency var physicsBody: PhysicsBodyComponent? { get set }A component that is used for physics simulations of the model entity in accordance with the laws of Newtonian mechanics.
@MainActor @preconcurrency var physicsBody: PhysicsBodyComponent? { get set }