Contents

setOrientation(_:relativeTo:)

Sets the orientation of the entity relative to the given reference entity.

Declaration

@MainActor @preconcurrency func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)

Parameters

  • orientation:

    A new orientation, relative to referenceEntity.

  • referenceEntity:

    The entity that defines a frame of reference. Set this to nil to indicate world space.

See Also

Rotating an entity