Contents

extractSurfacesForAtlasSlice(mode:atlasTextureIndex:textureSliceIndex:cameraOutput:cameraTransform:cameraFOVDegrees:onComplete:)

Declaration

@MainActor func extractSurfacesForAtlasSlice(mode: LightmapComponent.SurfaceExtractor.ExtractionMode, atlasTextureIndex: Int, textureSliceIndex: Int, cameraOutput: RealityRenderer.CameraOutput, cameraTransform: Transform = .init(), cameraFOVDegrees: Float = 90, onComplete: (@Sendable () -> Void)? = nil) throws

See Also

Extracting surfaces