---
title: LowLevelMaterialResource.ShaderGraphOutput.Blending
framework: realitykit
role: symbol
role_heading: Enumeration
path: realitykit/lowlevelmaterialresource/shadergraphoutput/blending-swift.enum
---

# LowLevelMaterialResource.ShaderGraphOutput.Blending

Indicates whether the ShaderGraph material should be rendered as opaque or transparent.

## Declaration

```swift
enum Blending
```

## Topics

### Specifying the blend mode

- [LowLevelMaterialResource.ShaderGraphOutput.Blending.opaque](realitykit/lowlevelmaterialresource/shadergraphoutput/blending-swift.enum/opaque.md)
- [LowLevelMaterialResource.ShaderGraphOutput.Blending.transparent](realitykit/lowlevelmaterialresource/shadergraphoutput/blending-swift.enum/transparent.md)

## Relationships

### Conforms To

- [Equatable](swift/equatable.md)
- [Escapable](swift/escapable.md)
- [Hashable](swift/hashable.md)
- [Sendable](swift/sendable.md)
- [SendableMetatype](swift/sendablemetatype.md)

## See Also

### Configuring blending

- [blending](realitykit/lowlevelmaterialresource/shadergraphoutput/blending-swift.property.md)
