---
title: useTintColor
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/lowlevelmaterialresource/simplesurfacedescriptor/usetintcolor
---

# useTintColor

A Boolean value that indicates whether the shader reads a tint color from the argument table and multiplies it with the surface output.

## Declaration

```swift
var useTintColor: Bool { get set }
```

## See Also

### Configuring color sources

- [useTexture](realitykit/lowlevelmaterialresource/simplesurfacedescriptor/usetexture.md)
