init(semantic:format:layoutIndex:offset:)
Creates an attribute for a low-level mesh.
Declaration
init(semantic: LowLevelMesh.VertexSemantic, format: MTLVertexFormat, layoutIndex: Int = 0, offset: Int)Creates an attribute for a low-level mesh.
init(semantic: LowLevelMesh.VertexSemantic, format: MTLVertexFormat, layoutIndex: Int = 0, offset: Int)