read(bufferIndex:using:)
Retrieves a Metal vertex buffer at the specified index, for GPU reading.
Declaration
@MainActor func read(bufferIndex index: Int, using commandBuffer: any MTLCommandBuffer) -> any MTLBufferParameters
- index:
The index of the buffer to read. Use a value that is less than Vertexbuffercount.
- commandBuffer:
The Mtlcommandbuffer you intend to use for reading. RealityKit waits for the command buffer to complete before discarding the buffer.