Contents

instanceTransforms

The transform buffer for GPU instancing, or nil for single-instance rendering.

Declaration

final var instanceTransforms: LowLevelInstanceTransformResource? { get }

Discussion

When non-nil, the renderer issues a single instanced draw call with instanceTransforms.instanceCount instances. Each entry is a model-to-local transform; the renderer multiplies it by transform to produce the final world transform: transform * instanceTransforms[i].

See Also

Positioning instances