---
title: "makeSimpleSurfaceShader(descriptor:)"
framework: realitykit
role: symbol
role_heading: Instance Method
path: "realitykit/lowlevelrendercontext/makesimplesurfaceshader(descriptor:)-14ppx"
---

# makeSimpleSurfaceShader(descriptor:)

Asynchronously creates a simple surface shader using a built-in tint color or texture implementation, as described by the given descriptor.

## Declaration

```swift
nonisolated(nonsending) func makeSimpleSurfaceShader(descriptor: LowLevelMaterialResource.SimpleSurfaceDescriptor) async throws -> sending LowLevelMaterialResource.SurfaceShader
```

## Parameters

- `descriptor`: The combination of tint color, texture, output channel, and opacity flags.

## Return Value

Return Value A compiled LowLevelMaterialResource.SurfaceShader.

## Discussion

Discussion note: An error if shader compilation fails.

## See Also

### Creating surface shaders

- [makeSurfaceShader(descriptor:)](realitykit/lowlevelrendercontext/makesurfaceshader(descriptor:)-66tq8.md)
- [makeSurfaceShader(descriptor:)](realitykit/lowlevelrendercontext/makesurfaceshader(descriptor:)-9kdy6.md)
- [makeSimpleSurfaceShader(descriptor:)](realitykit/lowlevelrendercontext/makesimplesurfaceshader(descriptor:)-74vhb.md)
