---
title: LowLevelRenderer.Output.Texture
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/lowlevelrenderer/output-swift.struct/texture
---

# LowLevelRenderer.Output.Texture

A reference to a specific mip level, slice, and depth plane within a Metal texture.

## Declaration

```swift
struct Texture
```

## Overview

Overview Corresponds to the level/slice/depthPlane parameters on MTLRenderPassAttachmentDescriptor.

## Topics

### Creating a texture reference

- [init(texture:level:slice:depthPlane:)](realitykit/lowlevelrenderer/output-swift.struct/texture/init(texture:level:slice:depthplane:).md)

### Addressing the texture

- [level](realitykit/lowlevelrenderer/output-swift.struct/texture/level.md)
- [slice](realitykit/lowlevelrenderer/output-swift.struct/texture/slice.md)
- [depthPlane](realitykit/lowlevelrenderer/output-swift.struct/texture/depthplane.md)

### Instance Properties

- [texture](realitykit/lowlevelrenderer/output-swift.struct/texture/texture.md)

## See Also

### Creating an output

- [init(color:depth:)](realitykit/lowlevelrenderer/output-swift.struct/init(color:depth:).md)
