init(configuration:renderContext:)
Asynchronously compiles all shader and pipeline resources for the given configuration and render context.
Declaration
nonisolated(nonsending) init(configuration: LowLevelRenderer.Configuration, renderContext: any LowLevelRenderContext) async throwsParameters
- configuration:
The renderer configuration that determines which pipelines to compile.
- renderContext:
The render context that provides the Metal device and factory methods.