Contents

init(deviceResource:using:)

Creates a low-level texture from an existing Lowleveldeviceresource created and managed by the application.

Declaration

@MainActor convenience init(deviceResource: LowLevelDeviceResource, using commandBuffer: (any MTLCommandBuffer)? = nil) throws

Parameters

  • deviceResource:

    The underlying texture this object should refer to.

  • commandBuffer:

    The Mtlcommandbuffer you intend to use for texture modifications. RealityKit waits for the command buffer to complete before utilizing the texture for rendering.