replace(using:)
Retrieves a Metal texture that your app’s shaders can write to when they run on a GPU.
Declaration
@MainActor func replace(using commandBuffer: any MTLCommandBuffer) -> any MTLTextureParameters
- commandBuffer:
The Mtlcommandbuffer you intend to use for texture modifications. RealityKit waits for the command buffer to complete before utilizing the texture for rendering.
Discussion
The buffer’s contents are in an uninitialized state.