---
title: swizzle
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/lowleveltextureresource/descriptor-swift.struct/swizzle
---

# swizzle

The channel swizzle pattern the GPU applies when sampling the texture.

## Declaration

```swift
var swizzle: MTLTextureSwizzleChannels { get set }
```

## Discussion

Discussion Corresponds to MTLTextureDescriptor.swizzle.

## See Also

### Configuring texture usage

- [textureUsage](realitykit/lowleveltextureresource/descriptor-swift.struct/textureusage.md)
