---
title: audioConfiguration
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/manipulationcomponent/audioconfiguration-swift.property
---

# audioConfiguration

The audio configuration to apply to the object over the course of the interaction.

## Declaration

```swift
var audioConfiguration: ManipulationComponent.AudioConfiguration
```

## Discussion

Discussion By default, the system applies standard audio for key moments of the interaction, such as when the interaction begins, a handoff occurs, or the object is released. To apply custom sounds, set the configuration to none and apply audio as needed using the various ManipulationEvents you can subscribe to in the scene.

## See Also

### Configuring the manipulation

- [configureEntity(_:hoverEffect:allowedInputTypes:collisionShapes:)](realitykit/manipulationcomponent/configureentity(_:hovereffect:allowedinputtypes:collisionshapes:).md)
- [dynamics](realitykit/manipulationcomponent/dynamics-swift.property.md)
- [releaseBehavior](realitykit/manipulationcomponent/releasebehavior-swift.property.md)
