audioConfiguration
The audio configuration to apply to the object over the course of the interaction.
Declaration
var audioConfiguration: ManipulationComponent.AudioConfigurationDiscussion
By default, the system applies standard audio for key moments of the interaction, such as when the interaction begins, a handoff occurs, or the object is released. To apply custom sounds, set the configuration to none and apply audio as needed using the various ManipulationEvents you can subscribe to in the scene.