---
title: MaterialParameterTypes.BlendMode.alpha
framework: realitykit
role: symbol
role_heading: Case
path: realitykit/materialparametertypes/blendmode/alpha
---

# MaterialParameterTypes.BlendMode.alpha

Blend by multiplying the material’s color value by its alpha value

## Declaration

```swift
case alpha
```

## Discussion

Discussion This is the default blending mode for materials. Use this mode to represent transparent objects such as glass.
