init(mesh:materials:collisionShapes:mass:)
Creates a model entity with a particular mesh, set of materials, a composite collision shape, and mass.
Declaration
@MainActor @preconcurrency init(mesh: MeshResource, materials: [any Material] = [], collisionShapes: [ShapeResource], mass: Float)Parameters
- mesh:
A mesh that defines the geometry of the model.
- materials:
Material resources that define the appearance of the model.
- collisionShapes:
A collection of shape resources that define a composite collision shape.
- mass:
The mass of the model in kilograms.