---
title: additive
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/orbitanimation/additive
---

# additive

A Boolean value that indicates whether the animation builds on the current state of the target entity or resets the state before running.

## Declaration

```swift
var additive: Bool { get set }
```

## See Also

### Configuring the animation

- [startTransform](realitykit/orbitanimation/starttransform.md)
- [axis](realitykit/orbitanimation/axis.md)
- [name](realitykit/orbitanimation/name.md)
- [bindTarget](realitykit/orbitanimation/bindtarget.md)
- [blendLayer](realitykit/orbitanimation/blendlayer.md)
- [rotationCount](realitykit/orbitanimation/rotationcount.md)
- [spinClockwise](realitykit/orbitanimation/spinclockwise.md)
- [orientToPath](realitykit/orbitanimation/orienttopath.md)
