maximumPolygonCount
The upper limit on polygons in the model mesh.
Declaration
var maximumPolygonCount: UIntDiscussion
Note: this is an upper bound to control the amount of decimation performed on complicated meshes to allow the user to target specific renderer resource budgets, and not a specification for how many polygons to use. Specifically, for less complex models, the actual number of polygons may be significantly less than this value – the algorithm will use as many as it deems necessary (within this limit) to accurately represent the reconstructed model.