---
title: PhysicallyBasedMaterial.BaseColor
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/physicallybasedmaterial/basecolor-swift.struct
---

# PhysicallyBasedMaterial.BaseColor

An object that defines an entity’s base color.

## Declaration

```swift
struct BaseColor
```

## Overview

Overview Use this struct to specify an entity’s base color, which defines the entity’s appearance before RealityKit calculates the effect of lighting or material properties such as roughness or metallic. For more information, see baseColor.

## Topics

### Creating a base color object

- [init(tint:texture:)](realitykit/physicallybasedmaterial/basecolor-swift.struct/init(tint:texture:)-2wriz.md)
- [init(tint:texture:)](realitykit/physicallybasedmaterial/basecolor-swift.struct/init(tint:texture:)-5jeqr.md)
- [init(_:)](realitykit/physicallybasedmaterial/basecolor-swift.struct/init(_:).md)

### Accessing texture data

- [texture](realitykit/physicallybasedmaterial/basecolor-swift.struct/texture.md)
- [textureSemantic](realitykit/physicallybasedmaterial/basecolor-swift.struct/texturesemantic.md)

### Initializers

- [init(tint:texture:)](realitykit/physicallybasedmaterial/basecolor-swift.struct/init(tint:texture:).md)

### Instance Properties

- [tint](realitykit/physicallybasedmaterial/basecolor-swift.struct/tint-2znu0.md)
- [tint](realitykit/physicallybasedmaterial/basecolor-swift.struct/tint-6heih.md)

## See Also

### Realistic materials

- [Applying realistic material and lighting effects to entities](realitykit/applying-realistic-material-and-lighting-effects-to-entities.md)
- [Generating procedural textures](visionos/generating-procedural-textures-in-visionos.md)
- [PhysicallyBasedMaterial](realitykit/physicallybasedmaterial.md)
- [PhysicallyBasedMaterial.Roughness](realitykit/physicallybasedmaterial/roughness-swift.struct.md)
- [PhysicallyBasedMaterial.Metallic](realitykit/physicallybasedmaterial/metallic-swift.struct.md)
- [PhysicallyBasedMaterial.Normal](realitykit/physicallybasedmaterial/normal-swift.struct.md)
- [PhysicallyBasedMaterial.Blending](realitykit/physicallybasedmaterial/blending-swift.enum.md)
- [PhysicallyBasedMaterial.AmbientOcclusion](realitykit/physicallybasedmaterial/ambientocclusion-swift.struct.md)
- [PhysicallyBasedMaterial.Specular](realitykit/physicallybasedmaterial/specular-swift.struct.md)
- [PhysicallyBasedMaterial.SheenColor](realitykit/physicallybasedmaterial/sheencolor.md)
- [PhysicallyBasedMaterial.Clearcoat](realitykit/physicallybasedmaterial/clearcoat-swift.struct.md)
- [PhysicallyBasedMaterial.ClearcoatRoughness](realitykit/physicallybasedmaterial/clearcoatroughness-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyLevel](realitykit/physicallybasedmaterial/anisotropylevel-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyAngle](realitykit/physicallybasedmaterial/anisotropyangle-swift.struct.md)
- [PhysicallyBasedMaterial.EmissiveColor](realitykit/physicallybasedmaterial/emissivecolor-swift.struct.md)
