Contents

PhysicallyBasedMaterial.BentNormal

The bent normal map for the entity.

Declaration

struct BentNormal

Overview

Bent normal mapping describes the average direction of least occlusion at each surface point. This is used to modulate lighting intensity and direction of the material. Use with ambient occlusion to improve the accuracy of indirect diffuse lighting. You can generate bent normals maps from a 3D software package.

Topics

Accessing the texture key

Initializers

Instance Properties

Type Properties

See Also

Configuring occlusion shading