---
title: PhysicallyBasedMaterial.EmissiveColor
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/physicallybasedmaterial/emissivecolor-swift.struct
---

# PhysicallyBasedMaterial.EmissiveColor

An object that defines the color of the light an entity emits.

## Declaration

```swift
struct EmissiveColor
```

## Overview

Overview With physically based rendering (PBR), you can give entities in RealityKit the appearance of emitting light. Define the color of the light the entity emits by using this object.

## Topics

### Creating an emissive color object

- [init(color:texture:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(color:texture:)-3dtam.md)
- [init(color:texture:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(color:texture:)-5hl9i.md)
- [init(_:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(_:).md)

### Accessing texture data

- [texture](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/texture.md)
- [textureSemantic](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/texturesemantic.md)

### Initializers

- [init(color:texture:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(color:texture:).md)

### Instance Properties

- [color](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/color-6l8ly.md)
- [color](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/color-9ktf.md)

## See Also

### Realistic materials

- [Applying realistic material and lighting effects to entities](realitykit/applying-realistic-material-and-lighting-effects-to-entities.md)
- [Generating procedural textures](visionos/generating-procedural-textures-in-visionos.md)
- [PhysicallyBasedMaterial](realitykit/physicallybasedmaterial.md)
- [PhysicallyBasedMaterial.BaseColor](realitykit/physicallybasedmaterial/basecolor-swift.struct.md)
- [PhysicallyBasedMaterial.Roughness](realitykit/physicallybasedmaterial/roughness-swift.struct.md)
- [PhysicallyBasedMaterial.Metallic](realitykit/physicallybasedmaterial/metallic-swift.struct.md)
- [PhysicallyBasedMaterial.Normal](realitykit/physicallybasedmaterial/normal-swift.struct.md)
- [PhysicallyBasedMaterial.Blending](realitykit/physicallybasedmaterial/blending-swift.enum.md)
- [PhysicallyBasedMaterial.AmbientOcclusion](realitykit/physicallybasedmaterial/ambientocclusion-swift.struct.md)
- [PhysicallyBasedMaterial.Specular](realitykit/physicallybasedmaterial/specular-swift.struct.md)
- [PhysicallyBasedMaterial.SheenColor](realitykit/physicallybasedmaterial/sheencolor.md)
- [PhysicallyBasedMaterial.Clearcoat](realitykit/physicallybasedmaterial/clearcoat-swift.struct.md)
- [PhysicallyBasedMaterial.ClearcoatRoughness](realitykit/physicallybasedmaterial/clearcoatroughness-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyLevel](realitykit/physicallybasedmaterial/anisotropylevel-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyAngle](realitykit/physicallybasedmaterial/anisotropyangle-swift.struct.md)
