---
title: "init(_:)"
framework: realitykit
role: symbol
role_heading: Initializer
path: "realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(_:)"
---

# init(_:)

Creates a color of emitted light from a custom material’s emissive color property.

## Declaration

```swift
init(_ value: CustomMaterial.EmissiveColor)
```

## Parameters

- `value`: The custom material emissive color object.

## See Also

### Creating an emissive color object

- [init(color:texture:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(color:texture:)-3dtam.md)
- [init(color:texture:)](realitykit/physicallybasedmaterial/emissivecolor-swift.struct/init(color:texture:)-5hl9i.md)
