---
title: PhysicallyBasedMaterial.Normal
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/physicallybasedmaterial/normal-swift.struct
---

# PhysicallyBasedMaterial.Normal

An object that specifies an entity’s normal map.

## Declaration

```swift
struct Normal
```

## Overview

Overview The normal property of a RealityKit entity holds an optional normal map, which stores fine details about the entity’s surface, using a texture rather than increasing the number of polygons in the model. If you provide a normal map, RealityKit uses the vectors from that normal map when rendering the entity, resulting in greater detail and more accurate highlights, shadows, and reflections.

## Topics

### Creating a normal object

- [init(texture:)](realitykit/physicallybasedmaterial/normal-swift.struct/init(texture:).md)
- [init(_:)](realitykit/physicallybasedmaterial/normal-swift.struct/init(_:).md)

### Accessing the normal map

- [texture](realitykit/physicallybasedmaterial/normal-swift.struct/texture.md)
- [textureSemantic](realitykit/physicallybasedmaterial/normal-swift.struct/texturesemantic.md)

## See Also

### Realistic materials

- [Applying realistic material and lighting effects to entities](realitykit/applying-realistic-material-and-lighting-effects-to-entities.md)
- [Generating procedural textures](visionos/generating-procedural-textures-in-visionos.md)
- [PhysicallyBasedMaterial](realitykit/physicallybasedmaterial.md)
- [PhysicallyBasedMaterial.BaseColor](realitykit/physicallybasedmaterial/basecolor-swift.struct.md)
- [PhysicallyBasedMaterial.Roughness](realitykit/physicallybasedmaterial/roughness-swift.struct.md)
- [PhysicallyBasedMaterial.Metallic](realitykit/physicallybasedmaterial/metallic-swift.struct.md)
- [PhysicallyBasedMaterial.Blending](realitykit/physicallybasedmaterial/blending-swift.enum.md)
- [PhysicallyBasedMaterial.AmbientOcclusion](realitykit/physicallybasedmaterial/ambientocclusion-swift.struct.md)
- [PhysicallyBasedMaterial.Specular](realitykit/physicallybasedmaterial/specular-swift.struct.md)
- [PhysicallyBasedMaterial.SheenColor](realitykit/physicallybasedmaterial/sheencolor.md)
- [PhysicallyBasedMaterial.Clearcoat](realitykit/physicallybasedmaterial/clearcoat-swift.struct.md)
- [PhysicallyBasedMaterial.ClearcoatRoughness](realitykit/physicallybasedmaterial/clearcoatroughness-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyLevel](realitykit/physicallybasedmaterial/anisotropylevel-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyAngle](realitykit/physicallybasedmaterial/anisotropyangle-swift.struct.md)
- [PhysicallyBasedMaterial.EmissiveColor](realitykit/physicallybasedmaterial/emissivecolor-swift.struct.md)
