---
title: sheen
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/physicallybasedmaterial/sheen
---

# sheen

The intensity of an entity’s sheen.

## Declaration

```swift
var sheen: PhysicallyBasedMaterial.SheenColor? { get set }
```

## Mentioned in

Applying realistic material and lighting effects to entities

## Discussion

Discussion For a PhysicallyBasedMaterial, object, you can use sheen to add soft specular highlights that simulate subtle reflections like the ones that occur with some materials, primarily fabrics. You can specify sheen using a single color, or you can provide a UV-mapped image.

The following example specifies sheen using a single value for the entire material: let sheenColor = PhysicallyBasedMaterial.Color(deviceRed: 0.8, green: 0.8, blue: 0.8, alpha: 1.0) material.sheen = .init(tint:sheenColor) This example shows how to specify sheen using a UV-mapped image texture: if let sheenResource = try? TextureResource.load(named: "entity_sheen") {     let sheenMap = MaterialParameters.Texture(sheenResource)     material.sheen = .init(texture: sheenMap) }

## See Also

### Configuring transparency and highlights

- [blending](realitykit/physicallybasedmaterial/blending-swift.property.md)
