---
title: PhysicallyBasedMaterial.SheenColor
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/physicallybasedmaterial/sheencolor
---

# PhysicallyBasedMaterial.SheenColor

An object that defines the color of an entity’s sheen.

## Declaration

```swift
struct SheenColor
```

## Overview

Overview Use sheen to add specular highlights that simulate subtle reflections, like the ones that occur on materials such as fabrics. Use this object to define the color of the highlights.

## Topics

### Creating a sheen color

- [init(tint:texture:)](realitykit/physicallybasedmaterial/sheencolor/init(tint:texture:)-6kcl7.md)
- [init(tint:texture:)](realitykit/physicallybasedmaterial/sheencolor/init(tint:texture:)-12ev9.md)

### Accessing texture data

- [texture](realitykit/physicallybasedmaterial/sheencolor/texture.md)
- [textureSemantic](realitykit/physicallybasedmaterial/sheencolor/texturesemantic.md)

### Initializers

- [init(tint:texture:)](realitykit/physicallybasedmaterial/sheencolor/init(tint:texture:).md)

### Instance Properties

- [tint](realitykit/physicallybasedmaterial/sheencolor/tint-20njd.md)
- [tint](realitykit/physicallybasedmaterial/sheencolor/tint-8az9f.md)

## See Also

### Realistic materials

- [Applying realistic material and lighting effects to entities](realitykit/applying-realistic-material-and-lighting-effects-to-entities.md)
- [Generating procedural textures](visionos/generating-procedural-textures-in-visionos.md)
- [PhysicallyBasedMaterial](realitykit/physicallybasedmaterial.md)
- [PhysicallyBasedMaterial.BaseColor](realitykit/physicallybasedmaterial/basecolor-swift.struct.md)
- [PhysicallyBasedMaterial.Roughness](realitykit/physicallybasedmaterial/roughness-swift.struct.md)
- [PhysicallyBasedMaterial.Metallic](realitykit/physicallybasedmaterial/metallic-swift.struct.md)
- [PhysicallyBasedMaterial.Normal](realitykit/physicallybasedmaterial/normal-swift.struct.md)
- [PhysicallyBasedMaterial.Blending](realitykit/physicallybasedmaterial/blending-swift.enum.md)
- [PhysicallyBasedMaterial.AmbientOcclusion](realitykit/physicallybasedmaterial/ambientocclusion-swift.struct.md)
- [PhysicallyBasedMaterial.Specular](realitykit/physicallybasedmaterial/specular-swift.struct.md)
- [PhysicallyBasedMaterial.Clearcoat](realitykit/physicallybasedmaterial/clearcoat-swift.struct.md)
- [PhysicallyBasedMaterial.ClearcoatRoughness](realitykit/physicallybasedmaterial/clearcoatroughness-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyLevel](realitykit/physicallybasedmaterial/anisotropylevel-swift.struct.md)
- [PhysicallyBasedMaterial.AnisotropyAngle](realitykit/physicallybasedmaterial/anisotropyangle-swift.struct.md)
- [PhysicallyBasedMaterial.EmissiveColor](realitykit/physicallybasedmaterial/emissivecolor-swift.struct.md)
