---
title: subsurfaceRadius
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/physicallybasedmaterial/subsurfaceradius-swift.property
---

# subsurfaceRadius

## Declaration

```swift
var subsurfaceRadius: PhysicallyBasedMaterial.SubsurfaceRadius { get set }
```

## See Also

### Configuring subsurface scattering

- [subsurfaceColor](realitykit/physicallybasedmaterial/subsurfacecolor-swift.property.md)
- [PhysicallyBasedMaterial.SubsurfaceColor](realitykit/physicallybasedmaterial/subsurfacecolor-swift.struct.md)
- [subsurfaceWeight](realitykit/physicallybasedmaterial/subsurfaceweight-swift.property.md)
- [PhysicallyBasedMaterial.SubsurfaceWeight](realitykit/physicallybasedmaterial/subsurfaceweight-swift.struct.md)
- [PhysicallyBasedMaterial.SubsurfaceRadius](realitykit/physicallybasedmaterial/subsurfaceradius-swift.struct.md)
- [subsurfaceRadiusScale](realitykit/physicallybasedmaterial/subsurfaceradiusscale-swift.property.md)
- [PhysicallyBasedMaterial.SubsurfaceRadiusScale](realitykit/physicallybasedmaterial/subsurfaceradiusscale-swift.struct.md)
- [subsurfaceScatterAnisotropy](realitykit/physicallybasedmaterial/subsurfacescatteranisotropy-swift.property.md)
- [PhysicallyBasedMaterial.SubsurfaceScatterAnisotropy](realitykit/physicallybasedmaterial/subsurfacescatteranisotropy-swift.struct.md)
