nearestSimulationEntity(for:)
Obtains the entity containing the physics simulation origin.
Declaration
static func nearestSimulationEntity(for entity: Entity) -> Entity?Parameters
- entity:
The entity to find the physics simulation origin for.
Return Value
The entity containing the physics simulation origin or nil if the entity doesn’t have a parent object in the scene.
Discussion
The simulation origin is the nearest parent object where a PhysicsSimulationComponent exists, or the root entity (normally the anchor) where the default simulation is embedded.