lightingBlendDistance
The lighting blend distance from the clipping/crossing plane.
Declaration
var lightingBlendDistance: Float { get set }Discussion
This property controls the smooth blending between outside world environment probe lighting and portal world environment probe lighting for crossing entities. The blend is calculated based on fragment distance to the portal surface as defined by the crossing modes.
Behavior:
Value 0: Sharp lighting transition at portal boundary
Positive values: Smooth gradient over the specified distance in meters
Distance calculation: Uses the SDF (Signed Distance Field) from crossing geometry
Plane mode: Distance to plane or cylindrical surface
Volume mode: Distance to box boundary