entities(at:in:)
Finds all the hit entities when projecting a ray from a starting point.
Declaration
func entities(at point: CGPoint, in space: some CoordinateSpaceProtocol) -> [Entity]Parameters
- point:
A point in the provided coordinate space.
- space:
The 2D coordinate space in which to interpret the
point.
Return Value
A list of entities at point. Returns an empty array if no entities were found.