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entity(at:in:)

Finds the first entity hit when projecting a ray from a starting point.

Declaration

func entity(at point: CGPoint, in space: some CoordinateSpaceProtocol) -> Entity?

Parameters

  • point:

    A point in the provided coordinate space.

  • space:

    The 2D coordinate space in which to interpret the point.

Return Value

The entity at point. Returns nil if no entity was found.

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