project(point:to:)
Projects a point from the 3D world coordinate system of the scene to the 2D pixel coordinate system of the reality view.
Declaration
func project(point: SIMD3<Float>, to space: some CoordinateSpaceProtocol) -> CGPoint?Parameters
- point:
The point in 3D world coordinates.
- space:
The 2D coordinate space in which this function returns the point.
Return Value
A point in the provided coordinate space.