Contents

updateAndRender(deltaTime:cameraOutput:whenScheduled:onComplete:actionsBeforeRender:actionsAfterRender:)

Tick the simulation and render using activeCamera and the camera rendering output.

Declaration

@MainActor @preconcurrency func updateAndRender(deltaTime: TimeInterval, cameraOutput: RealityRenderer.CameraOutput, whenScheduled: (@Sendable (RealityRenderer) -> Void)? = nil, onComplete: (@Sendable (RealityRenderer) -> Void)? = nil, actionsBeforeRender: [RealityRenderer.MetalEventAction] = [], actionsAfterRender: [RealityRenderer.MetalEventAction] = []) throws

Parameters

  • deltaTime:

    The delta time to advance the simulation

  • cameraOutput:

    Specifies output for rendering with Activecamera

  • whenScheduled:

    A handler that is called when the corresponding MTLCommandBuffer is scheduled

  • onComplete:

    A handler that is called when the corresponding MTLCommandBuffer is complete

  • actionsBeforeRender:

    Array of events and values to wait before GPU rendering work

  • actionsAfterRender:

    Array of events and values to signal after GPU rendering work