---
title: Reverb
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/reverb
---

# Reverb

The reverberation RealityKit applies to spatial audio sources.

## Declaration

```swift
struct Reverb
```

## Overview

Overview You can configure the reverb for spatial audio sources in your RealityKit content with the ReverbComponent. let cinema = Entity() let reverb: Reverb = .preset(.mediumRoomDry) cinema.components.set(ReverbComponent(reverb: reverb))

## Topics

### Creating a reverb

- [simulated(mesh:materials:)](realitykit/reverb/simulated(mesh:materials:).md)

### Structures

- [Reverb.Preset](realitykit/reverb/preset.md)

### Type Properties

- [anechoic](realitykit/reverb/anechoic.md)

### Type Methods

- [preset(_:)](realitykit/reverb/preset(_:).md)

## Relationships

### Conforms To

- [Equatable](swift/equatable.md)
- [Hashable](swift/hashable.md)
- [Sendable](swift/sendable.md)
- [SendableMetatype](swift/sendablemetatype.md)

## See Also

### Reverb

- [Reverb.Preset](realitykit/reverb/preset.md)
- [ReverbComponent](realitykit/reverbcomponent.md)
