Contents

init(from:)

Creates a reverb mesh resource from a mesh resource.

Declaration

@MainActor convenience init(from mesh: MeshResource) throws

Parameters

  • mesh:

    The mesh resource to convert into a reverb mesh.

Discussion

Use this initializer to convert visual or physics geometry you already have into acoustic geometry, without duplicating the data:

let reverbMesh = try ReverbMeshResource(from: myVisualMesh)