convertToAdditiveUsingRestPose()
Converts animation to additive format by subtracting the skeleton’s rest pose.
Declaration
static func convertToAdditiveUsingRestPose() -> SampledAnimation<Value>.SkeletalAnimationOperationReturn Value
A SkeletalAnimationOperation that, when processed, produces a SampledAnimation<JointTransforms> in additive format.
Discussion
Creates a delta animation that represents the difference between this animation and the skeleton’s rest pose. Requires a skeleton to be provided to processAndCreateAnimation.