isAvailable(on:version:)
Returns whether this node definition is available on a given platform and OS version.
Declaration
func isAvailable(on platform: ShaderGraph.NodeDefinition.Platform, version: OperatingSystemVersion? = nil) -> BoolParameters
- platform:
The platform to check availability for.
- version:
The OS version to check against. When
nil, returnstrueif the definition is available on the platform at any version.
Return Value
true if this definition is available on platform at version; false if it is unavailable or has been obsoleted by that version.
Discussion
Use this method to filter node definitions before presenting them to the user, or before adding them to a graph that targets a specific deployment target.
let library = ShaderGraph.NodeLibrary(version: .materialX138)
let currentVersion = ProcessInfo.processInfo.operatingSystemVersion
let supportedDefinitions = library.definitions.filter {
$0.isAvailable(on: .iOS, version: currentVersion)
}