Contents

init(named:from:)

Loads a ShaderGraphMaterial from a named material within a USD file.

Declaration

init(named name: String, from data: Data) async throws

Parameters

  • name:

    The name of the ShaderGraphMaterial within the USD file.

  • data:

    A data object containing USD file data

Return Value

A ShaderGraphMaterial object from the file with the name specified.

Discussion

Supported file formats are USD (.usd, .usda, .usdc, .usdz)