---
title: metallic
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/simplematerial/metallic
---

# metallic

A value that you set to control whether the material has a metallic look.

## Declaration

```swift
var metallic: MaterialScalarParameter { get set }
```

## Discussion

Discussion This property defines whether a material is dielectric (0.0) or a metallic (1.0). Although this property can be set to any value between 0 and 1, to create a realistic material, set it to either 0 or 1.).

## See Also

### Characterizing a material

- [color](realitykit/simplematerial/color.md)
- [baseColor](realitykit/simplematerial/basecolor-swift.property.md)
- [SimpleMaterial.BaseColor](realitykit/simplematerial/basecolor-swift.typealias.md)
- [tintColor](realitykit/simplematerial/tintcolor-6v03h.md)
- [SimpleMaterial.Texture](realitykit/simplematerial/texture.md)
- [roughness](realitykit/simplematerial/roughness.md)
