Contents

SpotLightComponent

A component that defines a spotlight source.

Declaration

struct SpotLightComponent

Mentioned in

Overview

A spotlight illuminates a cone-shaped volume in the entity’s local forward direction along the z-axis’s negative direction, or [0.0, 0.0, -1.0]. Change the a spotlight’s direction with the Entity/orientation or look(at:from:upVector:relativeTo:) method, of the Entity with a spotlight component.

The light’s innerAngleInDegrees and outerAngleInDegrees reflect the size of the light’s cone relative to the entity’s forward direction. The light is at full intensity between 0 degrees and innerAngleInDegrees. RealityKit attenuates the light’s intensity between the inner angle and the outer angle. The spotlight’s intensity is 0.0 beyond the outer angle.

The following table shows some real-world scenarios, to better explain how you can use intensity to control the brightness of the light in lumens, and attenuationRadius to control how the level of brightness diminishes with distance from the light source:

Scenario

Approximate Lumens

Attenuation Radius

Description

Small Accent Spotlight

100-200 lumens

5-10 meters

Highlights small objects or artwork

LED flashlight

300-600 lumens

50-70 meters

Beams a long distance illumination

Theatrical Spotlight

500-1,000 lumens

20-40 meters

Focuses attention to performers on a stage

Outdoor Security Spotlight

1,000-2,000 lumens

20-30 meters

Brightly illuminates specific outdoor areas

Film/TV Production Spotlight

5,000-10,000 lumens

50-100 meters

Provides focused, high-intensity lighting for sets

Large-Scale Event Spotlight

50,000-100,000 lumens

200-500 meters

Lights large outdoor events or concerts

Topics

Configuring the spotlight

Supporting types

Structures

Initializers

Instance Properties

See Also

Spotlights and their shadows