init(_:)
Create a new drawable queue.
Declaration
@MainActor @preconcurrency init(_ descriptor: TextureResource.DrawableQueue.Descriptor) throwsParameters
- descriptor:
A descriptor object that describes the texture to be created.
Create a new drawable queue.
@MainActor @preconcurrency init(_ descriptor: TextureResource.DrawableQueue.Descriptor) throwsA descriptor object that describes the texture to be created.