Contents

generate(from:named:options:)

Asynchronously generates a texture resource from an in-memory Core Graphics image.

Declaration

@MainActor @preconcurrency static func generate(from cgImage: CGImage, named resourceName: String? = nil, options: TextureResource.CreateOptions) async throws -> TextureResource

Parameters

  • cgImage:

    The source image.

  • resourceName:

    A unique name for syncing the texture resource across the network. The name is empty if you don’t include one.

  • options:

    A configuration for generating the texture.

Return Value

A texture resource.

Discussion

This method creates a texture resource from an existing CGImage with specific options. RealityKit uses the resource name to identify resources, and to match texture resources between networked peers. Specify a unique name for each texture resource you load or generate.

See Also

Deprecated