generate(from:named:options:)
Asynchronously generates a texture resource from an in-memory Core Graphics image.
Declaration
@MainActor @preconcurrency static func generate(from cgImage: CGImage, named resourceName: String? = nil, options: TextureResource.CreateOptions) async throws -> TextureResourceParameters
- cgImage:
The source image.
- resourceName:
A unique name for syncing the texture resource across the network. The name is empty if you don’t include one.
- options:
A configuration for generating the texture.
Return Value
A texture resource.
Discussion
This method creates a texture resource from an existing CGImage with specific options. RealityKit uses the resource name to identify resources, and to match texture resources between networked peers. Specify a unique name for each texture resource you load or generate.