---
title: "init(image:withName:options:)"
framework: realitykit
role: symbol
role_heading: Initializer
path: "realitykit/textureresource/init(image:withname:options:)"
---

# init(image:withName:options:)

Asynchronously creates a texture resource from an in-memory Core Graphics image.

## Declaration

```swift
@MainActor @preconcurrency convenience init(image cgImage: CGImage, withName resourceName: String? = nil, options: TextureResource.CreateOptions) async throws
```

## Parameters

- `cgImage`: The source image.
- `resourceName`: A unique name for syncing the texture resource across the network. The name is empty if you don’t include one.
- `options`: A configuration for generating the texture.

## Discussion

Discussion This method creates a texture resource from an existing CGImage with specific options. RealityKit uses the resource name to identify resources, and to match texture resources between networked peers. Specify a unique name for each texture resource you load or generate.
