Contents

init(image:withName:options:)

Asynchronously creates a texture resource from an in-memory Core Graphics image.

Declaration

@MainActor @preconcurrency convenience init(image cgImage: CGImage, withName resourceName: String? = nil, options: TextureResource.CreateOptions) async throws

Parameters

  • cgImage:

    The source image.

  • resourceName:

    A unique name for syncing the texture resource across the network. The name is empty if you don’t include one.

  • options:

    A configuration for generating the texture.

Discussion

This method creates a texture resource from an existing CGImage with specific options.

RealityKit uses the resource name to identify resources, and to match texture resources between networked peers. Specify a unique name for each texture resource you load or generate.