init(image:withName:options:)
Asynchronously creates a texture resource from an in-memory Core Graphics image.
Declaration
@MainActor @preconcurrency convenience init(image cgImage: CGImage, withName resourceName: String? = nil, options: TextureResource.CreateOptions) async throwsParameters
- cgImage:
The source image.
- resourceName:
A unique name for syncing the texture resource across the network. The name is empty if you don’t include one.
- options:
A configuration for generating the texture.
Discussion
This method creates a texture resource from an existing CGImage with specific options.
RealityKit uses the resource name to identify resources, and to match texture resources between networked peers. Specify a unique name for each texture resource you load or generate.